Worked on the MWIII level ‘Frozen Tundra’. I was responsible for the entire Lumber mill section of the map, creating buildings from scratch, set dressing, Art polish and processing some photogrammetry ice scans. In addition I re-textured several game props brining them to a next gen quality while also modeling proxy versions of assets for outsource. The outside yard was handled by my Lead Damon Hart and all snow piles on environment props was created by a senior artist Ret Kritzon.
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