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Call of Duty: MWIII - Frozen Tundra

Worked on the MWIII level ‘Frozen Tundra’. I was responsible for the entire Lumber mill section of the map, creating buildings from scratch, set dressing, Art polish and processing some photogrammetry ice scans. In addition I re-textured several game props brining them to a next gen quality while also modeling proxy versions of assets for outsource. The outside yard was handled by my Lead Damon Hart and all snow piles on environment props was created by a senior artist Ret Kritzon.

Not for download or distribution without prior written approval from Activision

Modeled industrial building from scratch. Wood Piles created by prop team.

Modeled industrial building from scratch. Wood Piles created by prop team.

Did the interior of this space using assets from our library, I re-textured the stair case to bring up the visual fidelity.

Did the interior of this space using assets from our library, I re-textured the stair case to bring up the visual fidelity.

Created the trailer using a modular asset kit I modeled and textured.

Created the trailer using a modular asset kit I modeled and textured.

Created all the industrial asset using patch modeling and exisitng props for the meal beams. Modeled the proxy version of aluminum wood processor.

Created all the industrial asset using patch modeling and exisitng props for the meal beams. Modeled the proxy version of aluminum wood processor.

Photogrammetry tree trunk I processed

Photogrammetry tree trunk I processed

Photogrammetry tree trunk I processed

Photogrammetry tree trunk I processed