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Call of Duty: Black Ops 6 - Ground Control

Worked on Call of Duty: Black Ops 6 campaign level ‘Ground Control’. I was responsible for creating several buildings, office interiors and airport structures, set dressing, Art polish and creating material variants. In addition I modeled environment props from scratch used on the sky bridge and some parts of the main airport building. This was a collaborative effort working with my Lead Damon Hart who handled parts of the main airport building, Marquis Houghton who worked on terrain, established the main the airport ground and some interiors and Ret Kritzon who worked on several interiors and exteriors for the airport.