Photogrammetry scan of a fire hydrant in my area.
Photos taken in Raw format, scene construction in Reality capture, low poly created in Zbursh using decimation, UVs done in Maya.
Most Maps baked in Substance painter from scan, albedo delight done with a mixture of Substance alchemist and photoshop. Minor paint over, UV seam fixes, Roughness map created in Substance painter.
9k tris
4k Texture map
Marmoset viewer