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Poveglia Interior

Interior environment of an abandoned building in Poveglia, Italy. All materials made in substance designer during a fantastic class Texturing and shading for games 2 at Gnomon with Javier Perez. I'm utilizing Unreal Engine's blend layer system mixing between all the material layers using different blend types and grunge masks. I'm also using a bevel trim sheet for edge detail for most of the architecture assets. Scanned several assets of wood planks, rubble piles and some leaves piles to incorporate a variably of debris on the ground. I also sculpted the door and plaster window frame in zbrush. Final scene rendering in Unreal Engine 5 using a ultra dynamic sky for the lighting.

All materials made in Substance Designer

All materials made in Substance Designer

All materials made in Substance Designer except for the last two were scan data.

All materials made in Substance Designer except for the last two were scan data.

Modular kit

Modular kit

Photogrammetry assets I scanned and processed

Photogrammetry assets I scanned and processed

Speed Tree assets

Speed Tree assets