Interior environment of an abandoned building in Poveglia, Italy. All materials made in substance designer during a fantastic class Texturing and shading for games 2 at Gnomon with Javier Perez. I'm utilizing Unreal Engine's blend layer system mixing between all the material layers using different blend types and grunge masks. I'm also using a bevel trim sheet for edge detail for most of the architecture assets. Scanned several assets of wood planks, rubble piles and some leaves piles to incorporate a variably of debris on the ground. I also sculpted the door and plaster window frame in zbrush. Final scene rendering in Unreal Engine 5 using a ultra dynamic sky for the lighting.